Everything you need to play, in one place. After this, the Book will teach you the rest — that is what it is for.
A stone has six things about it: its species (nineteen minerals, from Diamond to Obsidian), its cut (thirteen — Brilliant, Heart, Star, Rabbit, Carrot, Uncut…), what is trapped inside it (seventeen inclusions: Gold Flakes, Bubbles, a Fossil, an Eye, a Hairline Crack…), its aura (the light it gives off — or none), how it behaves (breathing, pulsing, orbiting, still), and its Realm — the animated place it lives, which lights it and which it reflects. That combination is unique across the whole supply and was hashed before anyone saw a stone. Every stone is born with a name.
Rarity does not buy beauty — every Carat is beautiful, that is the rule on the wall. Rarity buys impossibility. Common: a beautiful stone in a gorgeous Realm. Uncommon: an unusual cut or inclusion. Rare: the Realm interacts with the stone. Epic: physics stop behaving. Legendary: an event. Mythic: nine hand‑directed compositions, one for each line of what the Rabbits found. Unknown: cannot be minted — it only ever comes out of the Cutter.
Each stone is its own page. Nothing is downloaded and no server is asked: the page draws the stone from its number, with real refraction and real fire, on your phone or your computer. Drag it. Marketplaces open that same page, so the stone turns there too. The image you see in a wallet is a frame of it — the still is taken by the same engine, so they always agree.
The claim opens in windows, one after another, each open long enough that nobody has to race. The 333 Genesis Rabbits go first. The Square — CCFF00 — goes next, because this Vault was dug for both houses. Then the allied houses and the communities the Rabbits run with, one stone per wallet for the big houses so a big house is a wide house, not a swarm. Unclaimed stones roll forward to the next window; nothing is minted for a wallet that was not there. A share of the supply stays with the House that built the Vault — including stones with numbers that mean something in the Kingdom and a set of the rarest — and those are listed in the Book as receipts, not hidden. Anyone holding a stone can play; a Rabbit is not required. Dates are never announced before the chain can prove them: when a window opens, the Vault says so and the Book records it.
A recipe is a specific list. Fill it and the Forge wakes. An example JEWEL recipe: 3 Ruby · 3 Emerald · 3 Sapphire · 2 Opal · 1 Moonstone from the Moon Temple · 1 Carrot cut — thirteen stones. Commons matter: most recipes need several, so an ordinary stone is never worthless to the person one stone away from finishing.
Sets are held, not burned: Rainbow · Royal Stones · Seven Planets · The Black Collection · Rabbit Reliquaries · Heart Cuts · Celestial · Carrot Collection · Forbidden Minerals · Ocean Jewels · Fire Gems · The 12 Signs · The Old Kingdom · The 333 · Cracked · The Forger (all Glass). Completing one lights its page and its achievement.
Some recipes are unpublished. Only their fingerprint exists on chain — sealed before the first stone was claimed — so nobody, including the people who built this, can add one later or steer one to a friend. The first wallet to forge one sees the screen go black, reads UNKNOWN RECIPE DISCOVERED, and is written into the Book forever. Then the recipe becomes public for everyone else.
| ODDS | OUTCOME | WHAT IT OPENS |
|---|---|---|
| 68.0 % | Recut — a new cut from the same rough family | New cut‑based recipes and sets |
| 22.0 % | Mutation — the inclusion or aura changes | Inclusion and aura recipes; a Dormant aura may wake |
| 8.0 % | Fracture — a Hairline Crack; the cut survives | The Cracked set and the forbidden recipes, which want exactly this |
| 1.8 % | Legendary cut — Rabbit, Carrot or Star | The rarest cut families |
| 0.2 % | Unknown — rarity becomes Unknown; the Realm becomes The Dark | A page in the Book that did not exist |
You never lose the stone in the Cutter. It stays yours, changed. An Uncut stone is the only one that can be cut twice.
7–12 specific stones. One great stone, recut and set in gold.
15–24 stones. A multi‑stone object with moving architecture.
24–33 stones plus an achievement. A museum piece with orbitals.
33 stones and the Rabbit path. Hand‑finished.
Secret recipes only. True one‑of‑ones.
The stones you put in are burned — they leave the supply, and the count of stones in existence only ever goes down; the Vault shows that number. The reward remembers exactly which stones went into it, so the Book can say your Ruby #4412, the one you pulled on day one, is inside this. And a failed forge destroys nothing: every check runs before a single stone is touched.
Once per moon‑day, every holder pulls something from the dirt — a Shard for the small forges, or a real stone. Everyone who shows up leaves with something. The Warren does not hold your turn.
A stone you keep earns a page every moon‑day, and pages make a common stone a storied one. Trade it away and its pages go with it.
A meter the whole community digs together — every cut, trade, forge and dig. At 144 the Warren breaks through and a chamber opens; everyone who was there gets the page.
A 48‑hour event. Stones change behaviour, The Dark appears, forbidden recipes activate. It rises whether you are there or not.
A live feed across every room: who pulled what, who fractured, who is one stone from a recipe, who found something first. The game breathing, in public.
I · THE OPENING II · THE CUT III · THE BLACK SUN IV · THE WARREN BELOW. Seasons re‑activate old stones: a forgotten common becomes important, a chamber opens, a clue finally makes sense.
A Genesis Robin Rabbit is the key to the Rabbit Chamber: recipes only a Rabbit can forge, the Golden Warren — a Realm no one else can reach — and the first window of the claim, shown as receipts. If you do not hold a Rabbit you are not punished; you simply see the door, and understand there is another layer down there. The Genesis Court is 333 and cannot grow. Nothing forged, fractured or found in Carats becomes a Rabbit or adds a 334th.
| THING | WHERE IT LIVES | CAN IT CHANGE? |
|---|---|---|
| The stones | Their own contract on Robinhood Chain, once the claim opens | Supply sealed at 10,989 — it can only fall. A stone's look can change with seasons and the Cutter, by design. |
| What comes out of the Forge | A second contract, fixed tiers: 1,440 · 333 · 144 · 33 · 9 | Only ever created by burning stones. |
| Secret recipes | Fingerprints on chain, sealed before the claim | Cannot be added, edited or steered afterwards. |
| The Book, the Exchange, the Ticker | The Vault | Discoveries are permanent; first finders are written on chain when a secret is opened. |
| Your wallet, your keys | Yours | The Vault never asks for a signature to look. Only cutting and forging sign, and each says what it will do before you do. |
Nothing on chain is announced until it is true. When it is, the page proves it — a count that can be faked is worse than no count.
No. Anyone holding a stone can play every room except the Rabbit Chamber. The 333 opened the Vault, so they hold its deepest keys — but the Vault is for everyone who has a stone.
Only two things touch a stone: the Cutter, which changes it but never takes it, and the Forge, which burns it — and only when you choose to, with the consequence written above the button.
Its pages stay lit. The Book records what you have discovered, not what you hold. The stone's Vigil pages travel with the stone.
No. Every secret is sealed on chain before the claim opens. Anything that does not match one of those seals is rejected — including by us.
Yes. Every stone page and every room works with a finger. Drag a stone to turn it.
By a renderer we wrote for this: exact facet geometry for each cut, real refraction and dispersion for each mineral, inclusions drawn inside the stone, and a Realm that both lights the gem and is reflected by it. Each stone is drawn from its number, the same way every time, on every machine.
The Kingdom counts in 33s. 333 Genesis seats in the Court, 33 stones for every seat in the chamber beneath it: 333 × 33 = 10,989. That is how many came up. How they are claimed is the windows above.
No. We promise entertainment. We promise nothing else. You are collecting a picture, a joke, and a seat at a show — for entertainment only, and that is the only promise.