ROBIN RABBITS
◆  ENTER THE VAULTSEE THE STONES ↓
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FOLLOW HER DOWN · BENEATH THE WARREN

CARATSTHE STONES BENEATH THE COURT

The Rabbits were digging. Naturally, everyone assumed carrots. Beneath the Warren was a sealed chamber of stones unlike anything in the Kingdom — some contained weather, some contained cities, some appeared to remember things. The Rabbits found them first. Anyone holding a stone can play.

▶  REPLAY THE DESCENT
◆  ENTER THE VAULTHOW IT WORKS
10,989STONES · 333 × 33
1 / 1EVERY ONE OF THEM
25REALMS AT THE OPENING
333SEATS WITH A CHAMBER BENEATH
9IMPOSSIBLE
▼   FOLLOW HER DOWN   ▼
DEPTH 1 · ONE STONE, ONE NAME, ONE RECIPE

Every Carat is a one‑of‑one.a species, a cut, what's trapped inside it, the light it gives off, the way it moves, the Realm it was found in

That recipe is unique across the whole supply and hashed before the mint opens. Every stone is born with a name. These six render live from their ids — refresh, and they are the same. That is the point.

DEPTH 1 · THE NINE

Nine were not drawn. They were directed.one stone for every line of what the Rabbits found down there

Some contained weather. Some contained cities. Some remembered things. Some reacted to the Rabbits. Some should never have been cut. The deepest are older than the Kingdom. Nine Mythics — each with a reason to exist, each recognisable from its shape alone. They turn on their own; touch one to turn it yourself.

THE FIRST LIGHTAlexandrite · Impossible cut · Cathedral of Light
THE WEATHER INSIDEAquamarine · Cushion · Lightning inside · Amethyst Tempest
THE CITY THAT SANKSapphire · Emerald cut · Gears inside · Sunken Palace
THE ONE THAT REMEMBERSMoonstone · Pear · an Eye inside · Moon Temple
THE RABBIT'S EYERuby · Rabbit cut · Rabbit Bones · The Golden Warren
THE STONE THAT SHOULD NOT HAVE BEEN CUTBlack Diamond · Heart · Hairline Crack · The Black Sun
THE OLDESTAmber · Uncut · Fossil inside · The Dark
THE SEVEN PLANETSDiamond · Star cut · Star Dust · Celestial Observatory
THE CARROTFire Opal · Carrot cut · a Tiny Carrot inside · Solar Forge
SPECIMENS · TWELVE FROM THE DRAW

Open one. Turn it.every one of the 10,989 is its own live 3D page — these twelve are ordinary stones from the draw, three of them Common

Nothing here was picked for rarity. Every stone on this page is rendered live in your browser from nothing but its number — touch one and turn it. Open its page for the full-size version. No file is loaded, no server is asked. There are no ugly Carats.

DEPTH 2 · HOW IT WORKS

Dig. Look. Need. Trade. Risk. Forge.the free stone is the game piece, not the prize — what you make from it is the prize · read the full player's guide →

I
DIG

A stone comes up from beneath the Warren. You don't choose it. You learn what it is when it clears the dirt — species, cut, inclusion, aura, Realm, and its name.

II
LOOK

The Book lights a page for everything you've discovered. Pages stay lit forever, even after you trade the stone away. Unknown pages read ???.

III
NEED

Recipes never say "any ten stones." They say a Moonstone from the Moon Temple, a Ruby cut as a Heart, a Carrot cut. Commons matter. Someone always needs one.

IV
TRADE

The Exchange shows what you hold, what you're missing, and who has it. One stone from finishing the Seven Planets? It tells you which one.

V
RISK

The Cutter can recut a stone, mutate it, or fracture it. A fractured stone isn't garbage — the Cracked set and the forbidden recipes want exactly those.

VI
FORGE

Fill the sockets. The mechanism wakes. The stones burn and something from a separate, rarer collection comes out. Some recipes are published. Some are found — and the finder's name goes in the Book.

OPEN TO EVERYONE HOLDING A STONE

You do not need a Rabbit to play. The Book, the Exchange, the Cutter and the Forge answer to any Carat. Most of the ladder is reachable without ever seeing the Rabbit Chamber.

THE RABBITS HOLD THE KEYS

What the 333 hold is a door: a Realm no one else can reach, recipes that need a stone from it, and a chamber under every seat. It is in‑house. It is visible from the hall.

NOT ALL STONES SHOULD BE CUT.

DEPTH 3 · WHERE A STONE WAS FOUND

The background is not a colour. It is a place.every stone reflects its Realm, and its Realm lights the stone

Twenty‑five Realms at the opening. Six are rare. One is only reachable through the Rabbit Chamber.

DEPTH 4 · WHAT THE FORGE MAKES

Five tiers. Every one of them is earned.nothing on this ladder is minted — it is forged from Carats, and each tier is a separate, capped collection

1,440JEWEL

7–12 specific stones. One great stone in a setting.

333MASTERWORK

15–24 stones. Multi‑stone objects with moving architecture.

144REGALIA

24–33 stones plus achievement state. Museum pieces with orbitals.

33SOVEREIGN

33 stones and a Rabbit path. Hand‑finished.

9IMPOSSIBLE

Secret recipes only. One‑of‑one, and the finder is named.

DEPTH 5 · THE 333

The Rabbits found them first.beneath every one of the 333 seats in the Court there was a chamber

What was in it is written in the Book, per seat, when the Vault opens. The Rabbit Chamber answers to a Rabbit. Everyone else can see the door.

FOUNDING RABBIT ACCESS

THE ORIGINAL 333 OPENED THIS VAULT · A RABBIT KEY IS REQUIRED

The Genesis Court is 333 and cannot grow. Nothing forged, fractured, or found in CARATS is a seat, becomes a Rabbit, or adds a 334th. Later orders of the Moon Court are their own orders; none of them is a Genesis Rabbit, and none of them touches what the 333 already hold.

DEPTH 6 · ALLIED HOUSES

The Vault has more than one door.houses the Rabbits have run with get a chamber of their own

A Realm only their key opens, and recipes that need a stone from it. Which houses, and what's inside, is written in the Book as each chamber opens.

CHAMBER I · THE SQUARE

A Realm lit in one colour. The stones found there refuse to be any other.

CHAMBER II · THE STY

Something is rooting through the treasury. Stones from here come up already muddy and somehow worth more.

CHAMBER III · THE DAYCARE

Small, loud, and running unsupervised. Every stone from here is a bet.

CHAMBER IV · THE TENT

Plaster, gold seams, and one impossible thing. The oldest door in the Vault, and the last to open.

DEPTH 7 · WHY IT LASTS

The Warren is never fully mapped.seasons add recipes, Realms, and events — they never retire a stone

Every season makes something old newly required. Secret recipes are committed before the mint and found by players, sometimes years later. The Book keeps every discovery and every finder's name. The game ends when the last page is lit, and there are more pages than stones.