A PLAYER'S GUIDE · READ IT ONCE

HOW THE VAULT WORKS

Everything you need to play, in one place. After this, the Book will teach you the rest — that is what it is for.

I · WHAT YOU ARE HOLDING

A Carat is a gem and the world it was found in.every one of the 10,989 is a one‑of‑one, drawn live in your browser from its number — touch it and it turns

A stone has six things about it: its species (nineteen minerals, from Diamond to Obsidian), its cut (thirteen — Brilliant, Heart, Star, Rabbit, Carrot, Uncut…), what is trapped inside it (seventeen inclusions: Gold Flakes, Bubbles, a Fossil, an Eye, a Hairline Crack…), its aura (the light it gives off — or none), how it behaves (breathing, pulsing, orbiting, still), and its Realm — the animated place it lives, which lights it and which it reflects. That combination is unique across the whole supply and was hashed before anyone saw a stone. Every stone is born with a name.

19SPECIES
13CUTS
17INCLUSIONS
11AURAS
10BEHAVIOURS
14+REALMS

RARITY, IN PLAIN WORDS

Rarity does not buy beauty — every Carat is beautiful, that is the rule on the wall. Rarity buys impossibility. Common: a beautiful stone in a gorgeous Realm. Uncommon: an unusual cut or inclusion. Rare: the Realm interacts with the stone. Epic: physics stop behaving. Legendary: an event. Mythic: nine hand‑directed compositions, one for each line of what the Rabbits found. Unknown: cannot be minted — it only ever comes out of the Cutter.

IT IS A LIVE OBJECT, NOT A PICTURE

Each stone is its own page. Nothing is downloaded and no server is asked: the page draws the stone from its number, with real refraction and real fire, on your phone or your computer. Drag it. Marketplaces open that same page, so the stone turns there too. The image you see in a wallet is a frame of it — the still is taken by the same engine, so they always agree.

II · HOW STONES ARE CLAIMED

The Rabbits go first. Then the houses. Then everyone.timed windows, so nobody has to be fastest — only present

The claim opens in windows, one after another, each open long enough that nobody has to race. The 333 Genesis Rabbits go first. The Square — CCFF00 — goes next, because this Vault was dug for both houses. Then the allied houses and the communities the Rabbits run with, one stone per wallet for the big houses so a big house is a wide house, not a swarm. Unclaimed stones roll forward to the next window; nothing is minted for a wallet that was not there. A share of the supply stays with the House that built the Vault — including stones with numbers that mean something in the Kingdom and a set of the rarest — and those are listed in the Book as receipts, not hidden. Anyone holding a stone can play; a Rabbit is not required. Dates are never announced before the chain can prove them: when a window opens, the Vault says so and the Book records it.

III · THE ROOMS

The Vault is a place, not a menu.eight rooms — what you do in each, and why

THE ATRIUMOne stone, turning. Drag it. This is where you understand what you are looking at before anyone explains it.Why: awe first, words second.
THE GEM CASEYour stones in jewel trays. A heartbeat marks a stone that belongs to a recipe you have not found yet; a gold spark marks one a published recipe wants right now.Why: your collection should call to you, not sit in a grid.
THE BOOKEvery species, cut, inclusion, Realm, behaviour and recipe you have discovered, lit forever — even after you trade or burn the stone. Unknown pages read ???. The first wallet to open a secret recipe is written on its page permanently.Why: the Book is your memory, not your inventory.
THE EXCHANGE"You are one stone from THE SEVEN PLANETS — missing a Moonstone." Wishlists, offers, counters, other people's Gem Cases to browse.Why: finding the missing stone is the game, not a chore.
THE JEWELERPolish, identify, attune, certify — and awaken a Dormant aura, the only aura that can be woken.Why: small, tactile changes that mean something.
THE CUTTERThe risk room. You see the odds and the consequence before the button. Then the wheel.Why: not all stones should be cut. Some should.
THE FORGESockets wake as a recipe's requirements are met. You burn the set. Something rarer rises out of the sockets as an object, from a collection that exists no other way.Why: the payoff.
THE RABBIT CHAMBERA locked golden door for most. For the 333 it opens: Rabbit‑only recipes, the Golden Warren, and the Rabbit's first‑window claim as a receipt.Why: the Rabbits opened this Vault. The Warren remembers them.
IV · RECIPES AND SETS

Recipes never say "any ten stones."they say a Moonstone from the Moon Temple, a Ruby cut as a Heart, one Carrot cut

A recipe is a specific list. Fill it and the Forge wakes. An example JEWEL recipe: 3 Ruby · 3 Emerald · 3 Sapphire · 2 Opal · 1 Moonstone from the Moon Temple · 1 Carrot cut — thirteen stones. Commons matter: most recipes need several, so an ordinary stone is never worthless to the person one stone away from finishing.

SETS

Sets are held, not burned: Rainbow · Royal Stones · Seven Planets · The Black Collection · Rabbit Reliquaries · Heart Cuts · Celestial · Carrot Collection · Forbidden Minerals · Ocean Jewels · Fire Gems · The 12 Signs · The Old Kingdom · The 333 · Cracked · The Forger (all Glass). Completing one lights its page and its achievement.

SECRET RECIPES

Some recipes are unpublished. Only their fingerprint exists on chain — sealed before the first stone was claimed — so nobody, including the people who built this, can add one later or steer one to a friend. The first wallet to forge one sees the screen go black, reads UNKNOWN RECIPE DISCOVERED, and is written into the Book forever. Then the recipe becomes public for everyone else.

V · THE CUTTER

Every outcome opens a door.the odds are shown before you commit — and none of them is a dead end

ODDSOUTCOMEWHAT IT OPENS
68.0 %Recut — a new cut from the same rough familyNew cut‑based recipes and sets
22.0 %Mutation — the inclusion or aura changesInclusion and aura recipes; a Dormant aura may wake
8.0 %Fracture — a Hairline Crack; the cut survivesThe Cracked set and the forbidden recipes, which want exactly this
1.8 %Legendary cut — Rabbit, Carrot or StarThe rarest cut families
0.2 %Unknown — rarity becomes Unknown; the Realm becomes The DarkA page in the Book that did not exist

You never lose the stone in the Cutter. It stays yours, changed. An Uncut stone is the only one that can be cut twice.

VI · THE FORGE

Burn stones. Receive the rarer thing.what comes out is a separate, capped collection that cannot be minted — only forged

1,440JEWEL

7–12 specific stones. One great stone, recut and set in gold.

333MASTERWORK

15–24 stones. A multi‑stone object with moving architecture.

144REGALIA

24–33 stones plus an achievement. A museum piece with orbitals.

33SOVEREIGN

33 stones and the Rabbit path. Hand‑finished.

9IMPOSSIBLE

Secret recipes only. True one‑of‑ones.

THREE THINGS TO KNOW

The stones you put in are burned — they leave the supply, and the count of stones in existence only ever goes down; the Vault shows that number. The reward remembers exactly which stones went into it, so the Book can say your Ruby #4412, the one you pulled on day one, is inside this. And a failed forge destroys nothing: every check runs before a single stone is touched.

VII · EVERY DAY IN THE WARREN

Come back because something might have happened.not because a counter told you to

THE DIG

Once per moon‑day, every holder pulls something from the dirt — a Shard for the small forges, or a real stone. Everyone who shows up leaves with something. The Warren does not hold your turn.

THE VIGIL

A stone you keep earns a page every moon‑day, and pages make a common stone a storied one. Trade it away and its pages go with it.

WARREN DEPTH

A meter the whole community digs together — every cut, trade, forge and dig. At 144 the Warren breaks through and a chamber opens; everyone who was there gets the page.

THE BLACK SUN

A 48‑hour event. Stones change behaviour, The Dark appears, forbidden recipes activate. It rises whether you are there or not.

THE TICKER

A live feed across every room: who pulled what, who fractured, who is one stone from a recipe, who found something first. The game breathing, in public.

SEASONS

I · THE OPENING   II · THE CUT   III · THE BLACK SUN   IV · THE WARREN BELOW. Seasons re‑activate old stones: a forgotten common becomes important, a chamber opens, a clue finally makes sense.

VIII · THE 333

The original Rabbits opened this Vault.the strongest thing a Rabbit gives you is more world

A Genesis Robin Rabbit is the key to the Rabbit Chamber: recipes only a Rabbit can forge, the Golden Warren — a Realm no one else can reach — and the first window of the claim, shown as receipts. If you do not hold a Rabbit you are not punished; you simply see the door, and understand there is another layer down there. The Genesis Court is 333 and cannot grow. Nothing forged, fractured or found in Carats becomes a Rabbit or adds a 334th.

IX · WHAT IS ON CHAIN, AND WHAT IS NOT

Receipts, not promises.the parts you can verify yourself

THINGWHERE IT LIVESCAN IT CHANGE?
The stonesTheir own contract on Robinhood Chain, once the claim opensSupply sealed at 10,989 — it can only fall. A stone's look can change with seasons and the Cutter, by design.
What comes out of the ForgeA second contract, fixed tiers: 1,440 · 333 · 144 · 33 · 9Only ever created by burning stones.
Secret recipesFingerprints on chain, sealed before the claimCannot be added, edited or steered afterwards.
The Book, the Exchange, the TickerThe VaultDiscoveries are permanent; first finders are written on chain when a secret is opened.
Your wallet, your keysYoursThe Vault never asks for a signature to look. Only cutting and forging sign, and each says what it will do before you do.

Nothing on chain is announced until it is true. When it is, the page proves it — a count that can be faked is worse than no count.

X · QUESTIONS

Short answers.

Do I need a Robin Rabbit to play?

No. Anyone holding a stone can play every room except the Rabbit Chamber. The 333 opened the Vault, so they hold its deepest keys — but the Vault is for everyone who has a stone.

Can I lose a stone?

Only two things touch a stone: the Cutter, which changes it but never takes it, and the Forge, which burns it — and only when you choose to, with the consequence written above the button.

What happens to my Book if I trade a stone away?

Its pages stay lit. The Book records what you have discovered, not what you hold. The stone's Vigil pages travel with the stone.

Can new secret recipes be added later?

No. Every secret is sealed on chain before the claim opens. Anything that does not match one of those seals is rejected — including by us.

Does it work on a phone?

Yes. Every stone page and every room works with a finger. Drag a stone to turn it.

How were the stones made?

By a renderer we wrote for this: exact facet geometry for each cut, real refraction and dispersion for each mineral, inclusions drawn inside the stone, and a Realm that both lights the gem and is reflected by it. Each stone is drawn from its number, the same way every time, on every machine.

Why 10,989?

The Kingdom counts in 33s. 333 Genesis seats in the Court, 33 stones for every seat in the chamber beneath it: 333 × 33 = 10,989. That is how many came up. How they are claimed is the windows above.

What am I being promised?

No. We promise entertainment. We promise nothing else. You are collecting a picture, a joke, and a seat at a show — for entertainment only, and that is the only promise.